Features
Mesh

Mesh

OBJ

OBJ is a geometry definition file format first developed by Wavefront Technologies for its Advanced Visualizer animation package. The file format is open and has been adopted by other 3D graphics application vendors.

GLB

GLB is a standardized file format for sharing 3D data used in virtual reality, augmented reality, games, and online applications. GLB files are a binary form of the GL Transmission Format (glTF) file, which employs JSON (JavaScript Object Notation) encoding.

  • Upload multiple files with textures and material library
  • georeference with .PRJ files

HxDR processes the uploaded OBJ to OGC3DTILES for visualizaton and streaming.


How to georeference a mesh(GLB/OBJ) using a .PRJ file ?

Export to USDZ

UAT

USD (Universal Scene Description) is a framework for interchange of 3D computer graphics data. The framework focuses on collaboration, non-destructive editing, and enabling multiple views and opinions about graphics data. A USDZ package is an uncompressed zip archive that can contain USD files, images and audio. NVIDIA Omniverse uses USD format.

On HxDR platform, you can convert any mesh (OBJ/GLB) to USDZ and export your mesh in USDZ format. If you have a point cloud dataset, you can generate a mesh first using HxDR meshing pipeline and then use the USD converter pipeline to export the mesh in USDZ.

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